Tuesday, 30 November 2010
Wednesday, 17 November 2010
Results for that tournament are as follows:
The sign ups for the next one are taking place now, with the actual tournament running next Monday at 10:30pm, you can sign up for it over at Orochinagi and to see full details.
Or alternatively if you're based in the US there will be an XBL session hosted by Nilcam on Sunday 21st Nov, full details can be viewed over on Dreamcancel's forums.
Tuesday, 16 November 2010
Considering Dr.Neo Geo's blog is normally in Japanese this is a rare chance to read an interview with him in English.
See below for the interview c&p from the SNKP on XBLA facebook page, and enjoy!
INTERVIEW WITH NEOGEO HAKASE THE PRODUCER OF KOF 2002 UM
Being the fruits of endless 3-on-3 versus fighting game development for almost two decades, KOF 2002 comes back to the fighting gaming scene by offering the most playable character roster ever in the history of the series, a game balance of high quality, new moves and recovery ...moves, enhanced graphics, new soundtracks and many more. With its recent release on Xbox LIVE, THE KING OF FIGHTERS 2002 UNLIMITED MATCH becomes finally "online-playable" for all KOF fans worldwide !!Ready, Fight!!
In order to understand the reasons of this fighting game success, we asked some questions to NEOGEO HAKASE, who was producer of the game and also an eminent specialist of the NEOGEO system and the KOF series. We hope you will enjoy the reading!
-Hi, Mr. NEOGEO HAKASE! First off, could you present us briefly KOF 2002 UM?
KOF 2002 UM is a fully upgraded version of KOF 2002 (a very popular KOF title praised for its game balance of high quality which has contributed deeply to the “Versus Fighting Games” boom on NEOGEO), featuring all the characters of the NESTS Saga and a even better game balance !!
-What was your role during the development of the game? What were the things you cared the most?
As the producer of KOF 2002 UM and in order to satisfy all KOF fans, I have attached great importance to understand which points of the game the players wanted to change or not.
Also, concerning the other contents of the game, we worked hard to offer totally new stages, BGM, character artwork and many more features.
-Did you have any difficulties during KOF 2002 UM’s development?
Indeed, we spend a lot of time to adjust the game balance between the characters. We had also to think about creating a MAX2 to the characters added in KOF 2002 UM and to make a lot of adjustments to fit to the game balance.
-Could you tell us what are the interesting features of KOF 2002 UM, and particularly for the Xbox LIVE Arcade Version?
As this is the first time that KOF 2002 UM is playable online, I would like to invite all KOF fans worldwide to fight each other and show their skills! Also, KOF 2002 UM can be enjoyed on Xbox LIVE by the beginners via the TRAINING and CHALLENGE modes.
-Could you recommend some characters for the beginners and tell us if you have any favorite characters in KOF 2002 UM?
I’d like to recommend “NAMELESS” for the new players. As his normal attacks hits many times, the beginners could learn easily how to perform combos. However, “NAMELESS” becomes a character for advanced players if you want to master fully his techniques. How about starting your training with him?
For the already advanced players, I’d recommend “K’”. As an extremely strong character when he is mastered, I’d recommend to train and improve with him by playing with “K’s” advanced played on Xbox LIVE!
About my favorite characters, as a fan of the “grappler characters”, I often use “DAIMON”, “RAMON” and “CLARK”.
-To conclude our interview, would you like to send a message for all the KOF fans worldwide?
First of all, I would like to thank all KOF fans worldwide for playing and supporting the series since many years! Along with KOF’98UM, KOF 2002 UM is finally available for download on Xbox LIVE Arcade. As a title developed with meticulous care, I hope that KOF 2002 UM will be played and beloved by a lot of players! In conclusion, I would like to say that the KOF Development Team never forgets that the series is supported by fans around the world, and I wish we will continue to create great KOF titles in the future.
-Thank you for your cooperation and your great work, Mr. NEOGEO HAKASE!!
Saturday, 13 November 2010
This months issue's cover feature is the latest Gundam VS game, and comes with some sort of Darius soundtrack CD as a bonus gift.
Minimal KOFXIII news (i wouldn't expect too much from now on since it's already been out on arcades for quite a while now), but i've taken pictures of most of the other SNKP related stuff.
Not too sure why SNKP releases all of these games on Japanese mobile phone services but never brings them out via iPhone, as this one looks fairly decent and one i wouldn't mind playing.
Just to note again to readers, please do not post up my photos on other websites without linking back to my website. Thanks.
Edit: Almost forgot to mention, this month's issue also had a photo of the UK Players who qualified and went for the Tekken team competition at Tougeki. In this team was Cristina who has been a long time KOF player (but now mainly plays Tekken and Guilty Gear), her team i think came in the top 8. Also in the pic are her team mates Inti and Ramzi, who are both also friends of mine.
Thursday, 11 November 2010
The mook itself was published in 1996, and is vol.40 in the Gamest Mook series.
As you can guess by the title it is a collection of sketches and designs of some of the older SNK titles. In terms of KOF content it only covers KOF95.
Underneathe the cover is actually a different set of images, instead of the usual black and white version of the cover that you get on Japanese books.
To finish up the mook shows some works from other older titles made by SNK such as Baseball Stars 2, Sengoku Denshou 2, amongst others. It was nice to see some of this stuff particularly as these may (or may not) be considered as lesser known titles in the SNK library. (Often overshadowed by the SNK fighting games.)
If there are any requests for some more images i'll be happy to put up a few more if i have the time to do it.
Monday, 1 November 2010
First up several KOF keychains, fairly dirty due to age, but they were only Y100 (77p) each.
From the looks of it they were produced as KOF95 goods, not quite as nice as some of the other ones i've bought from Hong Kong in the past though.
Next up some more KOF95 figures. This time, from the looks of it, some sort of collaboration between Sega and SNK. Can't seem to find much information about these, Google search just brings up loads of results about Sega Saturn KOF95...
Robert and Terry are still sealed, hopefully u can see them through the dusty stained bag, only Athena was opened so i took that out to take photos. Apologies for some of the sideways images, not sure why blogspot uploads them sideways even after i saved them the right way.
Not too sure if u can tell from the images but these figures are fairly big, suprised me when i got them this morning, they looked alot smaller when i saw the images in Yahoo Auction.
Sculpts are not too bad, Athena's face does look kind of amusing and i'm pretty sure her boobs are lopsided.
Lastly the SNK Gamest Mook Vol.40: The Collection of Drafts About SNK Design Works, features pretty much what it says on the cover. I'll try and do a video like the one i did for the All About SNK book when i've got the chance.
For some reason Playasia hasn't sent me the invoice for the latest issue of Arcadia (maybe sick of me always asking to refund the price they keep charging me wrong), have sent them an email to ask them to invoice me so maybe will get that issue later than i planned.