Wednesday, 30 November 2011

Upcoming December KOFXIII UK Tournaments.

Seems like KOFXIII is picking up fairly quickly in the UK, with tournaments being announced thick and fast, bit of a shame that as KOF has finally started to become popular here that I'm going to be out of the bloody country for a year... =_=

But still, great times for the other UK KOF players and of course for the community as a whole.

Coming up this weekend -


Nth Gen / Neo Empire @ London Gaming Con (3-4th December)


Then up in Scotland they will be starting their Ranking Battles on KOFXIII starting the 8th December.


And finally the One Month Later tournament held by EX Dragon Project on the 18th December.

Of these I am aiming to attend the One Month Later tournament, even though I would love to enter them all I still have loads to pack away and things to sort out...Stressful month... =_=

Monday, 28 November 2011

Fio - Metal Slug - 1/8 Scale Figure [Embrace Japan]


Saw this over on TinyCartridge just now.

A figure of Fio from Metal Slug, as well as a mini Metal Slug tank and mini prisoner, made by Embrace Japan.

From the information I can find via Google it should be about 20cm tall, and according to the listing on Playasia it will be released next March.

Considering when I used to play Metal Slug X on a weekly basis that my main character was Fio, and the fact that I should be able to pick it up while in Japan, I feel inclined to buy this.

Also not many official Metal Slug figures (that I know of) have been produced, my friend managed to find one of Marco at a car boot sale but wouldn't sell it to me. =_=





KOF02/KOFXIII - A Kuso Introduction To BC/HD Bypass Technique


Finally decided to make the video public after a few edits here and there, there's not much else I could think to add but if then if there is later I could always just make another video.

Pretty much I decided to make this video after discovering BC bypass worked in this game as well, and as when originally learning KOF02 a few years ago this was how I learnt to get used to the BC combo system I thought it would be useful for some of the newer players to know about it.

Something introduced in XIII though is the ability to EX BC bypass, as you can see in the video with Clark the result can be quite devastating.

Hopefully I'll get the chance to make a couple of more videos before I head off to Japan.

KOFXIII Console Version - Day Four



Spent most of today working on the BC Bypass video i mentioned in the previous entry, going to check it again tomorrow to see if I've made any mistakes before publishing it to the public. For now you can check out a preview of it here.

Also as you can see from the opening images I also worked on a 'B.Jenet' colour scheme for Mai today.

As I seem to remember B.Jenet was supposed to be like the 'replacement' character for Mai in MoTW so I thought it was fitting to create a colour scheme for this. It's also made picking Mai a bit more interesting for me.

I've not made many other colour edits today, I think the only one I REALLY wanted to make since before the game came out was nude raiden and I've already done that so have run out of ideas. xD

Saturday, 26 November 2011

KOFXIII Console Version - Day Two/Three

I've pretty much been playing in whatever spare time outside of work so forgot to post up last night.


Found out you could edit the colours of Yuri's bottom area to skin colour, as well as her bra, so that had to be done.


Also finally got enough colours to attempt a Ninja Turtles version of the FF Villains Team.

Was supposed to be spending my day packing away my belongings today, but ended up working on a BC bypass video. There's still more work to be done on it but you can check the first version of it here

Any feedback on it would be great, it kind of makes sense to me but I also know that I'm not very good at explaining things xD

Had a quick run through of Story Mode today as well, not as impressive as I would have though but not too bad either. I didn't particularly like the lack of animation, especially after seeing the cut scenes from the Arcade version. (They do throw these in to Story Mode though.)

Also browsed through the Art CD that came with the PAL version, contains about 4 folders with some of the artwork that i believe is from the Japanese preorder phone cards, the original sketch work, and a few wallpapers for PC desktops. It also includes a combo video produced by the guys over on eLive.

At some point I will upload the contents of the Art disc but not for a while, as I think people who can buy the PAL version should do.

Haven't had any more play time online since Thursday, should probably get back to packing to be honest. xD

Friday, 25 November 2011

KOFXIII Console Version - Day One


Just wanted to share my first colour edit and a quick impression of the netcode before i popped off to bed. (Almost 4:30am here...)

Netcode so far I've found 2 bars to be a bit similar to 02UM's level of input lag, and 3 bars a bit more playable but still slight delays. Both online sessions I played with players in the UK.

Still I am enjoying the game so far.

Thursday, 24 November 2011

KOFXIII - Console Version ! \o/


I received both of my copies of KOFXIII earlier today both without the preorder CD, apparently they are being sent out seperately...But an e-mail I receieved from Shopto seems to say that i might only get one set instead of two. =_= I've sent an e-mail to them so hopefully they'll clarify what's going on.

So far I've only played through the game once, unlocking Saiki along the way (apparently you just have to complete as many target actions as possible by the time you finish the third match in arcade mode).

I did get in a little bit of practice mode, discovering you can do quick maxes (inputting a special move whilst pressing B+C to get the special move and BC activate at the same time).

I also discovered how horrendously bad the lag is on my TV, struggling to do st.B -> st.C with Clark. =_=

Once I get home tonight I will be spending a little more time in practice mode and hopefully testing the netcode on Xbox Live, will try to write a bit more later if I can.