Saw this over on Kotaku, seems like SNKP have registered trademarks for two games; The Rhythm of Fighters and Metal Slug defense.
Not very exciting in my opinion, but at least they seem to be making something. It's been a while since XIII came out, and although it was a fun game (that I haven't played for a while now due to not living near any arcades/not being able to afford playing arcades) I'm still waiting for the news of the next game.
In any case, have been playing a lot of the first One Piece Kaizoku Musou game on PS3 lately. Bought it some time during summer for Y250 and was reluctant to play it at the time because I was so horribly dissapointed at the Hokuto Musou game.
It has a much improved system over the Hokuto game, and is a lot FASTER. So have been enjoying it a lot.
I've also managed to finally get up to Infernal mode on Dragon's Crown whilst commuting to job interviews and getting my arse kicked pretty badly but it's probably the most interesting Vita game I own so probably gonna try sticking to it for a bit longer.
Monday, 24 March 2014
Saturday, 15 March 2014
The King of Dragons Revisited - Completed with Fighter.
Been a little busy lately, looking for a new job and moving in to a new apartment but decided to take a little break during the past few nights to go back to playing a bit of The King of Dragons on the Super Famicom.
Was a bit more lucky this time playing through, somehow managed to find all three hidden Yashichi continues and it was enough to help me complete the game. Although I had read there were continues hidden in the game, I wasn't sure where they were or even how many there were so I was quite lucky.
One of them was hidden on I think stage 6 behind the pillar (at the beginning of the stairs section IIRC), and the other two were hidden at the bottom of the screen where you have to fight mummy monsters.
Have included a few images of the ending screen:
Also since I completed the SFC version, I decided to check out the arcade version via MAME to check out some of the differences between versions.
I think the most obvious difference would be that the game looks better, and I thought was a little more difficult compared to the SFC version.
When you pick up items the game shows you the points value of items, and when you hit the arrows/spears that are thrown at you it also shows you the points value.
There's also a thief, that's not in the SFC version, that sometimes pops out trying to steal your treasure. (This reminded me of Dragon's Crown a lot.) If you hit him he drops a gold pouch with a question mark on it.
The Black Knight boss also has two dragons on each side of the screen which shoot fire at you.
There were probably a few other differences but I can't think of them at the moment.
Anyways, managed to complete this version also. (Considering you can pump an infinite amount of credits into MAME, it wasn't such a great achievement.)
Overall, have enjoyed playing this game and would recommend it to anyone. I think if you are going to play both versions it's probably better to play the SFC version first as although it's a decent port there are still a few things missing. I could probably appreciate the arcade version a lot more as it felt more like a 1.5 version of the game lol.
Will probably continue playing it to see how far I can get with some of the other characters, may do another write up in the future with my progress.
Edit: Just went back and played the SFC version again and removed some of the differences that I made a mistake about. Also found out the continue Yashichi seems to have some kind of requirement, couldn't get it this time around.
Saturday, 15 February 2014
(PC) Dungeon Keeper for free
Although not a fighting game I saw this posted over on Kotaku this morning, and thought some of you might be interested. The PC version of Dungeon Keeper is free for the next 48 hours.
All you need to do is sign up on gog.com, they'll send you a confirmation e-mail, and then you can download.
Check it out here.
Tuesday, 11 February 2014
Street Fighter 2: An Oral History
I came across this article a few days ago, and it's a really interesting read. Basically it's like a series of interviews with many of the people involved with Street Fighter 2. There are all sorts of stories shared about how the game was developed and gives a bit of insight into the people who were behind the development of the game.
It's well worth a read if you get the chance to sit down and need something to read.
Check it out here.
Monday, 10 February 2014
Back In My Play's Look At The Omega CMVS (Consolized MVS)
Saw this posted over on Bordersdown's forums a bit earlier today.
Basically Youtube user Back In My Play has posted up a couple of videos with his hands on review of the Omega CMVS unit which is made by Arcadeworks.
It looks really lush, and it's designed to resemble an AES unit. Looking at their website it appears you can buy two models, one with a virtual memory card installed and one without.
It outputs either via RGB scart, composite or component and I believe the cost for each cable is an additional $15 each.
Looks really nice, and although I don't particularly need a CMVS (as I already have one back in the UK) it might be interesting to those out there who are still looking to dive into the world of MVS.
It's pretty pricey at about $500 but it looks like it's a quality piece of kit. Also it should be worth noting that like many people who own an MVS will tell you, it's a lot cheaper in the long run when you're paying for MVS carts as opposed to AES.
Basically Youtube user Back In My Play has posted up a couple of videos with his hands on review of the Omega CMVS unit which is made by Arcadeworks.
It looks really lush, and it's designed to resemble an AES unit. Looking at their website it appears you can buy two models, one with a virtual memory card installed and one without.
It outputs either via RGB scart, composite or component and I believe the cost for each cable is an additional $15 each.
Looks really nice, and although I don't particularly need a CMVS (as I already have one back in the UK) it might be interesting to those out there who are still looking to dive into the world of MVS.
It's pretty pricey at about $500 but it looks like it's a quality piece of kit. Also it should be worth noting that like many people who own an MVS will tell you, it's a lot cheaper in the long run when you're paying for MVS carts as opposed to AES.
Monday, 27 January 2014
Goddamn Transformers...!!!
Today I bought Kettou Transformers Beast Wars for the Gameboy Color for the second time, because my first copy didn't load past the 'Nintendo' screen, and guess what? It doesn't work either!!
This copy although it manages to make it past the 'Nintendo' screen, it gets stuck on the 'Takara' screen instead...Maybe this is God's way of telling me not to bother with this game lol.
Although to be honest, I'm still gonna buy it if I see it again...Third time lucky maybe...
Anyway, to those curious about this game it's a 2D fighting game. I have a lot of really fond memories playing Takara's ports of SNK games on the GameBoy, in fact my first ever post on this blog was about the KOF96 port, so I enjoy tracking down their GB games.
You can check out some footage of the gameplay on the video below;
Sunday, 26 January 2014
Monster Hunter 4G / 4U Announced (3DS)
Pretty much out of nowhere, Capcom has announced both the release of MonHun4G and the Western release as 4 Ultimate.
Apparently the save data from the Japanese of 4 will carry over to 4G, though I'm not sure if that means your entire character carries over or (IIRC) like in the older PSP games you can only carry over a limited set of items.
Also seems like a desert area is making a return, which may mean a return for some of the desert based monsters.
Anyways, 4G has been announced for an autmn or late 2014 release, whereas the Western release of 4U will be out sometime early 2015.
I only just stopped playing recently after about 300 hours game time, so great news. :D
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