Monday, 31 August 2009

Dramatic Battle Manchester Winner - Kaworu!

The Dramatic Battle in Manchester was held on the 30th August at Gamerbase, and again there was a Golden Ticket up for grabs on KOFXII.

Here are the results:

King of Fighters XII

1st: Kaworu (Kensou/Ash/Iori)
2nd: OllieMilne (Andy/Joe/Terry)
3rd: Shinji (Raiden/Ralf/Andy)
3rd: Sprint (Athena/Joe/...)

Congratulations to Kaworu for winning!!
Look forward to playing the Manchester KOFXII players at SvB. :)

Edit (07/09/09): Vids are now up on SaikoRB's youtube channel:

Check out his youtube channel here

Monday, 24 August 2009

Dramatic Battle Midlands Winner - Sendo

WINNER! Sendo!!

(Left: Veggy, Middle: Sendo, Right: Azido)

The Dramatic Battle for the Midlands took place at Global Gaming in Birmingham hosted by Electronic Dojo , where the competitors fought it out for the second KOFXII Golden Ticket to Super VS Battle in September.

The results for the KOFXII Dramatic Battle are as follows:
King of Fighter XII
1. Sendo (Kyo, Joe, Iori)
2. Azido (Kyo, Leona, Raiden)
3. Veggy (Ash, Terry, Ralf)

Congratulations to Sendo for winning!
For those of you who may not know, Sendo is one of the King of Fighters 2002 players here in the UK and plays a mean Yuri in that particular KOF.

And also for those of you still looking to win a Golden Ticket to SvB, there is still the Dramatic Battle in Manchester this coming Sunday (30th Aug).

Check out the sign up thread here.

Friday, 21 August 2009

King of Fighters XII - UK Release delayed...??

Just checked my email box and found this email inside from regarding the UK release date for King of Fighters XII...

(Click image to see larger version)

Don't really understand the need for them to push back the release date another month, seems a bit silly, though for those of you who use eBay or international online stores you could always just buy the US version...

This could just be a mistake on Game's part, we shall see though.

Thursday, 20 August 2009

King of Fighters XII - Game Guides [BradyGames and Hobby Japan Mook]

So as we all know by now, King of Fighters XII has been released in both the US and Japan.
With the release of the game we also got two language versions of the guide, one being published by BradyGames and the other by Hobby Japan.

I decided to get both, as i had read alot of positive things about the American guide and the Japanese guide looked too good to pass up on.
Having received them both over the past week i just wanted to post up my initial impressions of each guide.

First up, as i did receive it first and therefore had more time to browse through, is the Japanese version by Hobby Japan.

Hobby Japan Mook - The King of Fighters XII Official Guide:

Unfortunately, as you might expect from buying a Japanese version of a guide, if your Japanese isn't pretty decent you may or may not get much out of this one.
The layout and design of this as expected of Mooks is exceptionally good, everything is laid out clearly and is well presented.
The guide opens with explanations of the game modes and explaining the various bits and pieces about the game. It then goes on to game's system, such as critical counter, sousai (aka: deadlock/clash), and even has a diagram showing the different angles of jumps.

Next is of course the various character guides, which seem to be in fair bit of depth, not being able to read Japanese fluently i can't say for sure how well things are explained. But it is presented with pictures of what you basically want to know anyway.

So as you can see to the right it basically shows which button to press to select the character colour, the basic attacks, damage details, etc. It also goes into various combos, advanced tactics, and this is pretty much where you realise you need to learn Japanese...
With basic Japanese and Kanji skills i think you'll still be able work out the combos, as it does show you pictures but all the advanced stuff is pretty difficult to read.

You then get to the Database section of the guide, which lists various frame data for characters and also the win quotes for each individual character as well as the voice data.
As i'm not really an expert in either Japanese nor frame data i can't actually tell you how good this is, so check out the (rather blurry) photo to the left.
From what i can actually read it lists the damage, how to guard and i assume the rest is recovery frames for each individual character.

Finally the end of the guide shows conceptual art for XII including the initial pixel art for each character, unused character sprites and concepts for new characters, mid/final boss characters and alternate costumes for characters.
There's some interesting stuff here, and it's also what originally made me want to buy this guide.

Out of them all i was most interested in this character to the left here, who looks like some kinda of fusion between Kyo Kusanagi and Shen Woo.
There's are quite a few characters however which looks a bit out of place and it's probably a good thing they never made the cut.
There are some other more interesting bits like how they had planned to possibly give Elizabeth her own team of characters, not sure how this would tie into the story but i'm sure we'll all find out in XIII.

I think that's pretty much everything i can say right now about the Japanese guide, so let's move onto the BradyGames one.

BradyGames Official Strategy Guide - The King of Fighters XII.

Ok, so the first thing i picked up about this guide is that presentation wise, it's not really as good as the Japanese version. It does seem to me they wasted a bit of space with large unnecessary images which could have used to show pictures of the combos like the Japanese guide.
Even the paper doesn't feel as nice, but that's just me being picky.

Having said that though, the actual content is what matters and it is indeed very good.

I think that both newbies and existing players of KOF will find this guide incredibly useful, and i highly recommend getting this guide if you're serious about playing KOFXII competitively.

It firstly gives an explanation of the terminology used for this game, basic game system information and also a brief history of the KOF series.
Also things such as team structure, super damage, and pretty much everything you will need to get started is explained here. As i've already mentioned i think for anyone completely fresh to the series will find the information here very useful.

Then like the Japanese guide it has dedicated sections for each character. There's a basic introduction to the character, you're shown all individual moves (along with their properties/damage), and then the attack strategy section.
In this particular section you're taught which moves you would probably want to use to poke or use to move into the opponent at different depths. (Seperated of course by long, middle, short.)
There is then a combo useage section which explains in some detail about the combos, and how to use them most effectively.
Each character section ends with advanced tactics and a combo appendix.

Having played KOFXII in the arcade for a few months before the console release, i still learnt quite alot from this part of the guide, it even shows and explains some of the stuff you may not figure out immediately by yourself. Such as the cancel frames for Shen Woo's specials, and Kim's instant hishoukyaku.

The final part of the guide explains the various different trophies/gamer achievements and tips on how to get them.

Unlike the Japanese guide though it isn't loaded with frame data or extras like the conceptual art, i'm not sure why but it's a shame that it is missing from this guide. Although i don't tend to use frame data it would've been nice if it had been included too.

Overall out of the two guides, i would probably be more inclined to recommend the American guide more if you cannot read Japanese.
Though if you can read Japanese then the Hobby Japan version may be better, but if you have the cash to spare just get both.

You can pick them both up on Playasia here and here, with the American guide being the cheaper of the two.
But also to note, the American guide does in fact have a UK price on the back so it may well end up being released over here via Amazon or other online stores, just for those of you who might not want to import.

Any questions about either guide, leave a comment and i'll get back to you about it.

(Also i realise the photo quality isn't great, but as i don't have a dedicated digicam at the moment phone quality images will have to do for now unfortunately...)

Wednesday, 19 August 2009

Dramatic Battle - Midlands 23rd August / Manchester 30th August

As part of the lead up to Super VS Battle, there are Dramatic Battles being held in different parts of the UK. The winner of each one gains a 'Golden Ticket' which allows free entry to Super VS Battle.
(For the specifics see the Super VS Battle Website)

The London Dramatic Battle for KOFXII was held on the 2nd August, with the winner being Tim119 who seems to be dominating at KOFXII at the moment. (See previous blog entry regarding ranking battles.)

Fortunately for those of you living in the Midlands or Manchester there are still Golden Tickets for KOFXII up for grabs.

Midlands event:
Second Midlands based "Dramatic Battle" will be on Sunday 23rd August 2009


Guilty Gear AC XX [PS2 NTSC] // BlazBlue [PS3 NTSC] // King Of Fighters XII [PS3 NTSC]

Electronic Dojo rules apply:
Double Elimination
1 Game Win
16 Spots

Doors open: 4:30pm
Tournaments Start: 5:30
Entry: £4 - £1 per tournament (Enter all 3 for £2)
Please bring you own controller

(For full information check the link here)

And for the Manchester event:

Location: Gamerbase Manchester

Date: Sunday 30th August


Full address:
HMV lower ground
90 Market Street
M1 1PD

Registration times: 11.00AM-12.30PM
(Registration for DB tournaments will end at 12.30PM.)

Start time: 1.00PM

DB tournaments will be staggered, order to be determined on the day.

Entry fee: £4.00 (CASH)

Flat £4 entry for the day (covers you for any DB tournaments and casuals from 11AM-5PM).

BB (PS3)

As usual, players are expected to provide their own controllers.

(For full information and sign ups check the thread here)

Also don't forget to check out the SuperVSBattle main site and, see you all there!

Tuesday, 18 August 2009

King of Fighters XII - UK Ranking Battles Season 1 Results


Congratulations to Tim119 who won our first season of King of Fighters XII ranking battles, held at Casino Arcade in London, playing solid throughout the season he managed to win every one he attended.

For winning the season he received a Leona figurine (courtesy of Ignition Entertainment UK), and also £100 in cash.

Here are the score results for the top 5 players:
1. Tim119 - 37
2. KusoGaki - 31
3. DobiqWolf - 20
4. MichelS - 13
5. Shin Dragon - 10

And here's the videos from the finals this season:

Alternatively check them out, as well as other KOF vids, on my youtube channel.

Stay tuned for the next season of Ranking Battles to be announced.

Until then don't forget to sign up for KOFXII at the Super VS Battle event in September, head over to the forums or to get the full information.

Thanks again to everyone who attended and helped out during this season.

King Of Fighters: Heat of Battle [GameBoy]

During one of my random eBay buying sessions i started looking up KOF goodies i didn't already own.

Was quite suprised to come across the Western release of King of Fighters 96 for the GameBoy, renamed as King of Fighters Heat of Battle.

Not quite sure as to why they decided to rename it, as they did actually release KOF95, the only other official KOF for GameBoy, with it's original name in the West. But nonetheless it was pretty cool to find.

From what i remember of the Japanese version it seems, other than the language and title change, identical. Even the code to enable the hidden characters is the same. (Keep pressing select on the Takara logo.)

As you can see from the screenshot to the left there are quite a few characters in this game from 96, including a few which aren't such as Orochi Iori, Orochi Leona, and Mr.Karate.You can also pick the boss version of Chizuru (though she is called Kagura instead), and Goenitz.

Also note the SuperGameboy compatible background for the game, this changes colour depending on whether you enter the cheat code or not.

Gameplay wise it's not really that good, it's a good laugh and i think it's a decent effort for a port of an arcade game onto the GB.
As it's based on 96 the system is of course the same, A+B for body toss (aka:C+D), down+A+B to charge, and left/right+A+B to roll.

The music and backgrounds are too based on the original version of 96.

There are a few easter eggs too, for example if you check out the screen shot to the left you may notice a couple of familiar faces in the background.
Overall it's not bad, but not great either. I think it's worth picking up if you're a fan of the KOF series.

Any questions about the game, or what you think of the game yourself if you own it, feel free to add a comment and i'll try to reply as soon as i can.

(Cart image differences, don't know why they decided to put Andy there??)